I got the maintenance room complete, and am in progress on the central part that contains hallways and a medical room which is the room you start off in.
Even with concepts to go from its tough planning out the layout and how things fit together. Making good use of layers at this point.
I’m also experimenting with some audio since its going to be a big part in setting the atmosphere’s tone. Here’s the main menu music. Low key, ambient type stuff. I’ll make it more dynamic for the game areas.
-
-
its going to be on top of the central building
-
-
-
-
-
-
the mechanic dood fixes stuff here
http://www.ted.com/talks/milton_glaser_on_using_design_to_make_ideas_new.html
I appreciate how Milton Glaser is down to earth in this talk. He admits how his ideas take a lot of rethinking and revisions to get somewhere, and sometimes they just don’t work. In the first piece he shows, he suggested using nature as a variation to the theme — meaning using common ideas found in nature to combine with the existing art, hopefully creating something more dynamic. He challenges conventions by introducing ideas used in other areas of life in his posters. In one, he uses isometric perspective often found in architectural drawings, in another he even describes his poster on the poster – something usually done in a rationale. One step further, he shows another revision of the poster with the description. Its challenging what is commonly found in art and kind of humorous.
This talk clearly touches on every kind of design I do. All design involves creative solutions to a problem. Not being afraid of failure is very freeing to the design process. You can try whatever comes to mind, thinking visually opposed to thinking of ideas in your head and shooting them all down before they get a chance to live in the medium.
This week was a bit slow, with learning a few modeling techniques and experimenting a bit with lighting tight spaces. I shouldn’t be lighting this early, but its hard to show anything unless its lighted. So far I’ve got about 1/2 of the docking bay done, and the ship complete (which took most of the time). Also managed to get an iris-like effect with the roof. (the ship takes off vertically) It looks like how a camera shutter opens.
-
-
The interior platform.
-
This week came with many challenges, since I’m diving head first into AS3 with little experience. Thankfully I got through the errors and logic issues with my friend Google.
I got the following working:
- Switching scenes
- Opening and closing the inventory dock
- Adding items to the inventory dock
- Opening and closing your datapad (this will be the mission log for your objectives)
Doesn’t sound like much, but as I said earlier, it was a steep learning curve. All that’s left to go is triggering music and sound effects, and adding the rooms you’ll explore.
http://www.ted.com/talks/lang/eng/jonathan_harris_tells_the_web_s_secret_stories.html
Jonathan Harris is an artist from New York, who has a knack for injecting meaning into large data sets. His education includes computer science at Princeton University. According to Wikipedia, “He has won three Webby Awards and was honoured as “Young Global Leader” by the World Economic Forum”. He believes in making technology more human by using computer science, statistics, storytelling, and visual art.
In one recent project, he aggregates the first sentence of blog posts related to certain phrases starting with “I feel…”. Through different types of visualizations, you can quickly see how many people are sad, happy, and all sorts of feelings. His “Universe” visualization reveals the connection and influence circles of news-makers by gathering and filtering news posts on popular topics.
I find the connections made through visualizations fascinating, and would like to have the technical skill to make the complex simple as Jonathan does.
The most important areas are now sketched out. Concept pictures below. Read more…